![minesweeper levels minesweeper levels](https://i.ytimg.com/vi/2BdDlWUKg0w/hqdefault.jpg)
The simplest is the tetrahedron at subdivision 1, with just 4 tiles. This provides a daunting range of board complexities. There are 4 subdivision levels, meaning that each face of the board may be subdivided into multiple tiles, with each edge being divided into 1, 2, 4 or 8 segments. Timer is accurate to a tenth of a second.Īs of release 2.6, the game has 45 different 3D board shapes.This prevents the user having to guess when it gets down to a 50/50 guess at the end of the game. The player can win not only by revealing all safe tiles, but alternatively by flagging all mines (and only the mines).This avoids the situation where the first tile you click contains a number, which is not enough information to know where to go next. Not only is the first tile opened guaranteed not to contain a mine, but neither are any of the surrounding tiles.Left-click and drag anywhere else and the board is rotated.Ī couple of improvements over the game-play of the original minesweeper were included, in cases where it was deemed that the original behaviour was more like a bug than a feature. If a player left-clicks on an unopened and unflagged tile, then it is opened. The mouse buttons act as usual, but may also be used to rotate the board in 3D. It was deemed too "grey" otherwise, and as the board rotates in 3D shading changes, so some variety in colour was called for. One minor change visually was to use a pale green colour for open tiles.
![minesweeper levels minesweeper levels](https://i.redd.it/z94yllutd39z.png)
Version 2.6, released July 2010, includes four new boards, including a Zeolite structure with over 20000 tiles!Įvery attempt was made to copy the look and feel of the original game so that users of the original minesweeper would be able to jump right in and feel right at home. Forums for discussion of the game were added in 2008 ( ). Version 2.0 was released 4 months later, now with a built-in solver, and the addition of Insane! mode, which provided even more mines than Expert mode.Īdditional boards were added in releases in 2005, 2006, 20, along with other minor releases in 2004, 20. However, with his background in 3D computer graphics, Robert decided to develop this 3D version instead.
#MINESWEEPER LEVELS PROFESSIONAL#
Robert had thought about writing a more traditional 2D minesweeper clone, to make use of additional tilings, but then discovered Professional Minesweeper 1.2 by Bojan Urosevic, which already implemented all the obscure tilings Robert had been interested in.