The quarter circular arrow indicates the direction in which a rail entity will turn. The central arrow much like the Rail Basic determines both the docking and linear movement direction. The "face" features two sets of arrows, A large central one and a directional quarter circle one. Other than that both blocks function identically to each other. The Rail Rotator Clock Wise and Rail Rotator Counter Clock Wise blocks are both used to rotate docked entities.
STARMADE CDOCK FULL
Through the use of logic rail movement can be manipulated in more advanced ways such as instant directional changes as well as full stops.Īlong with linear movement the rail system also allows docked ships to be rotated in different directions. If a rail block happens to face a different direction then the rail entity will "hop" its tracks and change course. A docked ship will continue to move in a given direction so long as the rails it is moving across all point in the same direction. The direction in which a ship will move is determined again by the arrow on its "face". In rail movement a ship will slowly move across the face of a rail block. While docked entities will remain still when docked to a solitary Rail Basic if there is several rail basics place adjacent to each other then linear movement will occur. If there is no room to dock then the docking ship will receive an error message. Prospective docking ships will calculate if there is enough clearance before teleporting into place. It is also advised that when creating static docks you make the appropriate space for it. When a ship docks to this rail basic it will snap into place and in the direction that the arrow on the rail basic is facing. If you wish to create a static dock where a docked ship does not move then all that is needed is to place a single Rail basic down in the desired direction and orientation. In StarMade, static docking and linear movement can both be done with a single type of block, the Rail Basic. Static Docks and Linear Movement Docking Module For greatest ease of aiming, a Camera should be placed directly behind, or in front of, the docker. A Rail Docker fires a beam over a relatively short range, and can be difficult to aim if the viewpoint is offset from the Z-axis of the docker itself. Then, the pilot must select the Rail Docker in the hotbar and fire it at the desired rail block on the target ship. On board the docking ship, the Rail Docker must be placed on the hotbar by opening the Weapons Menu ( G) and dragging the desired Rail Docker's icon into a hotbar slot. The basic operation of a docking system requires a ship fitted with a Rail Docker, and a target ship, with at least one accessible Rail Basic, Rail Rotator, or Rail Turret Axis. Clever shipwrights should stacks Thruster Modules into their Turrets to subtly increased the speed of the larger ships they will be attached to. One of the only systems that a docked entity shares with its parent is thrust. In larger fights going after a ships turrets can be a very high priority as they are simultaneously a ships strongest and weakest points. Shields on docked entities also deactivate making docked entities dependent on the shield placements on their parent entity for protection. If the rail block that is connecting a docked entity to its parent entity gets destroyed then the docked entity will no longer siphons energy also though it will still remained docked. It is advised that if players intend to have many turrets on their ships that they design their power systems accordingly. Docked entities are completely relent on their parent entity's for power generation. When a ship has been successfully docked most of its deactivate as they become a part of the parent entity's power system. Docking a ship to a Faction Home base will make it completely invincible and access restricted keeping it safe while you are away. Logic Signals are used to control the movement in a rail network. Ships docked to a rail network will move accordingly depending on the type of rail block used and its direction.
Using the Rail system players are able to not only create static docks for their ships but also fully mobile platforms. All docking in the game requires the use of the Rail Docker and the various rail blocks. Players can also attach any number of ships on to each other creating massive chain docks. Any Ship Core driven entity has the capacity to be attached to another entity be it a Space Station, Asteroid, or even another Ship. Docking is an essential part of StarMade's core gameplay.